







PROJECT 1
iFLIP APP
PROJECT 1
iFLIP APP
ONCE UPON A CONQUEST
“Once Upon A Conquest” is a bedtime story about The Overlord's past told to his grandchildren. While the story of his wreaking havoc adventures is being told, you as the player bring destruction and death to the light-hearted kingdom. All leading to a face-off against their larger-than-life champion. So grab your weapon, let out your evil side and make yourself ready to live through a humourous, wreaking havoc adventure of conquering the lands full of peace and joy! (Which your evil side can't stand of course)

PREMONITION
AMMUNITION
Two players battle it out trying to make it to the end of the course.
All key inputs are recorded in the span of 10 seconds but the players do not get to see their movement until afterward. As the players see the replay of their movements they can adjust their strategy and prepare as the next race starts immediately. Players will have to navigate a treacherous environment with death waiting around every corner. They can also drop mines and block each other from progressing.


STAKCER.ATTACKER
Stacker.Attacker is a fast-paced combat builder in which you must utilise your building skills to outsmart your opponent and destroy their base before they kill yours!
Control resource nodes to upgrade your existing towers, protect them with defense towers, and ruin your opponent with gun towers!
Each round you will get production points to build more towers. After each building phase, the player character will retreat to the nearest building. If the building is destroyed by the enemy - you lose.


CAI CAI BALAO
Look Up Games (LUG) is a Copenhagen-based video game team formed of game producers that was tasked with creating a product for the under-served market based on life in the Brazilian Favelas and the balloon-hunter community. Andrew served as artist, brand, and user experience designer to develop the User Interface, including associated assets, to further enhance the player experience. He fulfilled established benchmarks with his ability to clearly communicate and provide measured feedback with the Development and Quality Assurance teams. Andrew was also responsible for the logo and brand design for the game and LUG. After the Beta-product was released, he helped to develop and implement a marketing strategy through multiple, social media platforms.












THE LIGHTKEEPER
Andrew competed in the 2021 Global Game Jam as a designer and creative member of a six-person team with the creation and design of The Lightkeeper based on the theme of “Lost and Found”. Once the concept and world was established with his team, Andrew was solely responsible for the creation of the related game assets, character design and animations while developing the player interface and utilizing team feedback to steer the art style. Andrew was responsible for creating the brand and marketing strategy in the event of developing beyond the prototype to market.






