top of page

ONCE UPON A CONQUEST

“Once Upon A Conquest” is a bedtime story about The Overlord's past told to his grandchildren. While the story of his wreaking havoc adventures is being told, you as the player bring destruction and death to the light-hearted kingdom. All leading to a face-off against their larger-than-life champion. So grab your weapon, let out your evil side and make yourself ready to live through a humourous, wreaking havoc adventure of conquering the lands full of peace and joy! (Which your evil side can't stand of course)

LogoType.png

PREMONITION
AMMUNITION

Two players battle it out trying to make it to the end of the course.

All key inputs are recorded in the span of 10 seconds but the players do not get to see their movement until afterward. As the players see the replay of their movements they can adjust their strategy and prepare as the next race starts immediately. Players will have to navigate a treacherous environment with death waiting around every corner. They can also drop mines and block each other from progressing. 

Screen Shot 2022-01-23 at 9.34.34 PM.png
MakeMoreMangos_Logo_2021.png

STAKCER.ATTACKER

Stacker.Attacker is a fast-paced combat builder in which you must utilise your building skills to outsmart your opponent and destroy their base before they kill yours!

Control resource nodes to upgrade your existing towers, protect them with defense towers, and ruin your opponent with gun towers!

Each round you will get production points to build more towers. After each building phase, the player character will retreat to the nearest building. If the building is destroyed by the enemy - you lose. 

eAAA4S.png
MakeMoreMangos_Logo_2021.png

CAI CAI BALAO

Look Up Games (LUG) is a Copenhagen-based video game team formed of game producers that was tasked with creating a product for the under-served market based on life in the Brazilian Favelas and the balloon-hunter community. Andrew served as artist, brand, and user experience designer to develop the User Interface, including associated assets, to further enhance the player experience. He fulfilled established benchmarks with his ability to clearly communicate and provide measured feedback with the Development and Quality Assurance teams. Andrew was also responsible for the logo and brand design for the game and LUG. After the Beta-product was released, he helped to develop and implement a marketing strategy through multiple, social media platforms.

LookUpGames_ColorLogo_2020.png
RichCity_2020.png
Jump_2020.png
FastSpeed_2020.png
EnemyBalao_2020.png
SuperSpeed_2020.png
SuperJump_2020.png
Battery_PixelIcon_2020.png
Firework_PixelIcon_2020.png
Puppy_PixelIcon_2020.png
Police_PixelIcon_2020.png
Balao_PixelIcon_2020.png

THE LIGHTKEEPER

Andrew competed in the 2021 Global Game Jam as a designer and creative member of a six-person team with the creation and design of The Lightkeeper based on the theme of “Lost and Found”. Once the concept and world was established with his team, Andrew was solely responsible for the creation of the related game assets, character design and animations while developing the player interface and utilizing team feedback to steer the art style. Andrew was responsible for creating the brand and marketing strategy in the event of developing beyond the prototype to market.

GameJam2021_BottleNote.png
GJ2021_BigBoat.png
MonsterSwimChomp.gif
DeadWhale.png
GameJam2021_DrowningGuy.gif
RowingGuy_2020.gif
MakeMoreMangos_Logo_2021.png
bottom of page